Encounter-Based Action Battle System
The Action Battle System allows the user to directly encounter enemies on a battlefield. The player may attack, dodge, dash, guard, or use special techniques that differ with each character. The special techniques, known as Mights, can be set individually using the Assign menu. Three Mights and three Stuffs (helpful items) may be equipped for ease of access.
The system allows for control of one playable character at a time, but teammates can be switched quickly and easily to solve puzzles or unleash massive combination attacks. Each character has a unique battle style and field skill.
Action Battle Controls
Function Keyboard Key Description
Attack/Action Button Spacebar or C The character uses their weapon or interacts with objects such as chests, doors etc.
Charge Attack Spacebar or C Hold this down and the special attack will start.
Guard Move Z Hold this down to block enemies' attack.
Counter Z Press the button at the right time whilst wearing an enchanted pendant and you can perform a counter attack.
Dash A The hero runs whilst this key is held down.
Dodge A Press the button twice at the right time and the hero will evade an attack.
Use Stuff S The character uses whatever Stuff they have equipped first.
Use Might D The character uses whatever Might they have selected.
Stuff Selection Z+S Select the Stuff that will be used from the slots.
Might Selection Z+D Select the Might that will be used from the slots.
Overdrive ALT The character performs a finishing move.
Action Battle Controls
Function | Keyboard Key | Description |
Attack/Action Button | Spacebar or C | The character uses their weapon or interacts with objects such as chests, doors etc. |
Charge Attack | Spacebar or C | Hold this down and the special attack will start. |
Guard Move | Z | Hold this down to block enemies' attack. |
Counter | Z | Press the button at the right time whilst wearing an enchanted pendant and you can perform a counter attack. |
Dash | A | The hero runs whilst this key is held down. |
Dodge | A | Press the button twice at the right time and the hero will evade an attack. |
Use Stuff | S | The character uses whatever Stuff they have equipped first. |
Use Might | D | The character uses whatever Might they have selected. |
Stuff Selection | Z+S | Select the Stuff that will be used from the slots. |
Might Selection | Z+D | Select the Might that will be used from the slots. |
Overdrive | ALT | The character performs a finishing move. |
Quest Systems (Errands)
The player may also accept optional quests from people all over the world of Enthrea. When a person has an exclamation point over their head, it means they need help and are usually willing to compensate with money or Stuff. Once accepted, these tasks are catalogued in the Errands menu and can be looked up at any time.
Enhancement Systems
Each weapon can be Enhanced by weapons specialists. When certain Stuff is collected, it can be used to advance the Strength, Willpower, or Dexterity of a weapon. The success rate is determined by both the level of the Enhancement and the level of the weapon. To add more variety, the Stuff may also be used to Endow a weapon with elemental affinities or status effects, making each player’s set of equipment unique to their tastes.
Hexabattle
Hexabattle is an optional card game that has gained widespread popularity throughout Enthrea. Two participants duel using seven Hexacards on a field of fourteen hexagon areas, known as the Hexafield. The battle is turn-based, the player being represented by the blue cards and the opponent being represented by the red cards.
There are many different Hexacards to collect, each with a stylish picture and different combinations of attributes: Bullets, Life, Current Life, Attack, and Current Attack. Bullets surrounding the edges of the card indicate which direction the card will attack. The Attack number (upper left) indicates how powerful the card is in its natural state, while the Current Attack number (upper right) shows how powerful they are after a Hexaboost. Enemies adjacent to a card’s bullet will suffer damage equal to the card’s current attack power. The card’s Life (lower left) and Current Life (lower right) work the same way, except they determine how much of an opponent’s attack can be withstood. If the current life is reduced to zero, the card is flipped, its life is restored, and it becomes the opponent’s property.
As the participants lay their cards into the empty spaces and attempt to flip opposing cards, points are awarded. Once the Hexafield is completely filled, the points are tallied and the participant with the larger score is declared the victor. The winner may then choose which of the opponent's cards to keep for themselves.
Win or lose, each battle grants Card Points (CP) to the player to be used later in Hexatrading. The CP may be exchanged for a variety of Stuff, including rare Stuff, or additional events and stories. The amount of CP gained after the duel increases based on the Hexabattle's difficulty setting, which ranges from Easy to Hard and may be changed at will.
Sympathy Systems
Whenever the player is given a choice in a stream of dialogue, that choice affects the sympathy of other characters. Every option has its own benefits and consequences: whereas one choice may increase the sympathy of a teammate, another teammate may take offense. Each character has a set amount of sympathy that, if filled, will activate additional events or stories.
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